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	<link>http://interfaze.info</link>
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		<title>Introduction to Systems Biology</title>
		<link>http://interfaze.info/introduction-to-systems-biology</link>
		<comments>http://interfaze.info/introduction-to-systems-biology#comments</comments>
		<pubDate>Tue, 18 Jan 2011 05:55:03 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[genomics]]></category>
		<category><![CDATA[interactions]]></category>
		<category><![CDATA[JNU]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[proteomics]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=1115</guid>
		<description><![CDATA[This is a graduate course I taught in the College of Life Sciences at Jeju National University. The main goal of this course is to present some basic ideas of the relatively new field called &#8220;Systems Biology&#8221;, and how it involves the use of computer modeling and visualization techniques in order to describe complex metabolic,&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1117" title="sysbiointro" src="http://interfaze.info/wp-content/uploads/2011/01/sysbiointro.jpg" alt="" width="240" height="240" />This is a graduate course I taught in the College of Life Sciences at Jeju National University. The main goal of this course is to present some basic ideas of the relatively new field called <a href="http://en.wikipedia.org/wiki/Systems_biology">&#8220;Systems Biology&#8221;</a>, and how it involves the use of computer modeling and visualization techniques in order to describe complex metabolic, regulatory and transcription networks functioning inside the living cells. One reason for the development of these techniques was to handle and analyze the large amounts of data resulting from high-throughput genomic and proteomic experiments, so an overview of different online biological databases currently available is also presented.</p>
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Very briefly, it can be said that research in Systems Biology tries to understand biological entities as inter-connected and dynamical systems. This systems-level understanding would involve: understanding the structure of the system (what are the elements in it and how are connected to each other), and understanding the dynamics of the system (how it changes in time). Experimental and theoretical developments in Biology during the 80&#8242;s and 90&#8242;s were moving away from the study of individual elements (i.e.: molecules) into the description of entire biological systems (i.e.: regulatory networks). The early 2000&#8242;s saw the emergence of mathematical and computer modeling applied to biochemical pathways. Researchers such as <a href="http://www.sbi.jp/members.htm">Hiroaki Kitano</a> proposed Systems Biology as a new <a href="http://www.ncbi.nlm.nih.gov/pubmed/11872829">research</a> <a href="http://www.ncbi.nlm.nih.gov/pubmed/12073094">field</a> in its own right. Special issues from <a href="http://www.nature.com/nature/insights/6912.html">Nature</a> and <a href="http://www.sciencemag.org/content/295/5560.toc">Science</a> in 2002 entirely dedicated to Systems Biology seemed to indicate the rise of this new field.</p>
<p>The goals of Systems Biology are quite ambitious and include the development of computational modeling methods and experimental techniques to control biological systems in order to cure diseases, create new biotech products, etc. Experience in the last few years has shown that modeling of biological systems can result much more difficult than initially though, and <a href="http://arstechnica.com/science/news/2010/08/systems-and-synthetic-biology-neither-models-nor-miracles.ars">this in-depth analysis</a> is an interesting read in relation to the current challenges faced in the field. <a href="http://www.nature.com/nature/focus/syntheticsytemsbiology/index.html">This nature web focus</a> published in 2010 provides updated information about recent research in &#8220;computational&#8221; and &#8220;synthetic&#8221; Biology, as well as the Cell&#8217;s <a href="http://www.cell.com/issue?pii=S0092-8674%2811%29X0006-5">special issue</a> on Systems Biology from March, 2011.</p>
<p><a href="http://www.systemsbiology.org/Scientists_and_Research/Technology/Data_Visualization_and_Analysis">Data visualization</a> is also an important component of Systems Biology, since the large amounts of data resulting from genomic sequencing projects, high-throughput structural biology, and other experimental techniques, require computational methods that allow to navigate and explore all this information.</p>
<p>For this course, I used materials from diverse sources, mostly from the book <a href="http://www.amazon.com/Systems-Biology-Textbook-Edda-Klipp/dp/3527318747/ref=sr_1_1?ie=UTF8&amp;qid=1295315837&amp;sr=8-1">&#8220;Systems Biology: A Textbook&#8221;</a>, as well as from some of Kitano&#8217;s articles. Carlo Cosentino&#8217;s <a href="http://www.ece.cmu.edu/~brunos/cosentino.html">lecture series</a> is also a good introductory resource. The pdf files from my own lectures are available <a href="http://interfaze.info/files/sysbio-intro/SysBioIntro-Spring10.zip">here</a>.</p>
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		<item>
		<title>Latent State</title>
		<link>http://interfaze.info/latent-state</link>
		<comments>http://interfaze.info/latent-state#comments</comments>
		<pubDate>Fri, 14 Jan 2011 08:23:42 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[challenger]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[liminal]]></category>
		<category><![CDATA[live cinema]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=968</guid>
		<description><![CDATA[This project was developed during 2009 as part of my MFA thesis at the Design&#124;Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital and physical (or &#8220;analog&#8221;) elements. The main narrative theme in this piece&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-970" title="latent" src="http://interfaze.info/wp-content/uploads/2011/01/latent.jpg" alt="" width="240" height="240" />This project was developed during 2009 as part of my MFA thesis at the <a href="http://dma.ucla.edu/">Design|Media Arts</a> department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital and physical (or &#8220;analog&#8221;) elements. The main narrative theme in this piece was the realization of death during childhood, explored through memories of the disaster of the <a href="http://en.wikipedia.org/wiki/Challenger_disaster">space shuttle Challenger</a> occurred in 1986. From the point of view of the resource, I investigated the idea of liminality or &#8220;in-between-spaces&#8221; that is often associated to the use of digital media in live performance.</p>
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<p>My motivation in exploring the form of so-called <a href="http://www.solu.org/writings.html">&#8220;live cinema&#8221;</a> partially came from earlier experiences I had in the context of live AV performance, as well as in an interest to incorporate additional elements such as live drawing, and the use of mixed media. The thesis commitee for this project included professors<a href="http://dma.ucla.edu/faculty/profiles/?ID=9"> Erkki Huhtamo</a> (chair), <a href="http://jsteinkamp.com/">Jennifer Steinkamp</a>, <a href="http://reas.com/">Casey Reas</a>, and <a href="http://www.shiffman.net/">Daniel Shiffman</a> (external member). The piece was first shown as part of the DMA-MFA 09 graduate show, on May 14th, 2009. Slightly adapted versions of &#8220;Latent State&#8221; were later performed at the <a href="http://www.mjt.org/">Museum of Jurassic Technology</a>, Culver City, LA, on June 29th 2009, and during the <a href="http://makeart.goto10.org/2010/">Make Art Festival 2010</a> in Poitiers, France, November 5th 2010.</p>
<p>The written thesis can be downloaded from <a rel="attachment wp-att-1012" href="http://interfaze.info/latent-state/andrescolubri-mfathesis-final">here</a>, and the entire process involved in the creation and exhibition of the piece was documented in <a href="http://naute.wordpress.com/">this blog</a>, in the posts dated between 2009 and 2010.</p>
<p>Video documentation for the MFA show performance and the one at the Museum of Jurassic Technology can be seen below. Unfortunately, there is no documentation available for the event in France.</p>
<p>    <iframe src="http://player.vimeo.com/video/4806038" width="640" height="352" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>    <iframe src="http://player.vimeo.com/video/5631144" width="640" height="432" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The next gallery contains some pictures taken during the DMA-MFA 09 performance:</p>

<a href='http://interfaze.info/latent-state/eda2' title='eda2'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda2-150x150.png" class="attachment-thumbnail" alt="eda2" title="eda2" /></a>
<a href='http://interfaze.info/latent-state/eda3' title='eda3'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda3-150x150.jpg" class="attachment-thumbnail" alt="eda3" title="eda3" /></a>
<a href='http://interfaze.info/latent-state/eda4' title='eda4'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda4-150x150.jpg" class="attachment-thumbnail" alt="eda4" title="eda4" /></a>
<a href='http://interfaze.info/latent-state/eda5' title='eda5'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda5-150x150.jpg" class="attachment-thumbnail" alt="eda5" title="eda5" /></a>
<a href='http://interfaze.info/latent-state/eda6' title='eda6'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda6-150x150.jpg" class="attachment-thumbnail" alt="eda6" title="eda6" /></a>
<a href='http://interfaze.info/latent-state/eda7' title='eda7'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda7-150x150.jpg" class="attachment-thumbnail" alt="eda7" title="eda7" /></a>
<a href='http://interfaze.info/latent-state/eda8' title='eda8'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda8-150x150.jpg" class="attachment-thumbnail" alt="eda8" title="eda8" /></a>
<a href='http://interfaze.info/latent-state/eda9' title='eda9'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda9-150x150.jpg" class="attachment-thumbnail" alt="eda9" title="eda9" /></a>
<a href='http://interfaze.info/latent-state/eda1' title='eda1'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/eda1-150x150.jpg" class="attachment-thumbnail" alt="eda1" title="eda1" /></a>

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		</item>
		<item>
		<title>ITCH</title>
		<link>http://interfaze.info/itch</link>
		<comments>http://interfaze.info/itch#comments</comments>
		<pubDate>Fri, 14 Jan 2011 04:01:44 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[appropriation]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[isea]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[public space]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=909</guid>
		<description><![CDATA[The ITCH acronym stands for &#8220;Interactive Technology &#8211; Community Hacking&#8221;, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public space. It began in 2010 as a collaboration with media artist Jihyun Kim, and my specific interest consists in&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-912" title="itch" src="http://interfaze.info/wp-content/uploads/2011/01/itch.jpg" alt="" width="240" height="240" />The ITCH acronym stands for &#8220;Interactive Technology &#8211; Community Hacking&#8221;, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public space. It began in 2010 as a collaboration with media artist <a href="http://threeecologies.com/">Jihyun Kim</a>, and my specific interest consists in exploring the possibilities of hacking and open source to turn mobile devices into platforms for group expression and social interaction.</p>
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<p>As a research project dealing with a large and complex cultural issue, it is expected to involve a variety of different and complementary initiatives: installations, workshops, presentations, etc. As a first stage in this process, it has been presented at the <a href="http://www.isea2010ruhr.org/">ISEA 2010 Ruhr</a> conference, and the pdf file with the article about ITCH, which appeared published in the conference proceedings, is available <a rel="attachment wp-att-929" href="http://interfaze.info/itch/isea2010_proceedings_itch_kim_colubri">here</a>.</p>
<p>The next video shows the result of initial hacking experiments that consisted in using Android devices as tools for collaborative live drawing. Early versions of <a href="http://wiki.processing.org/w/Android">Processing for Android</a> were used to implement the drawing application running on the phones.</p>
<p>    <iframe src="http://player.vimeo.com/video/15287353" width="640" height="424" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<item>
		<title>Biopsia</title>
		<link>http://interfaze.info/biopsia</link>
		<comments>http://interfaze.info/biopsia#comments</comments>
		<pubDate>Thu, 13 Jan 2011 10:59:01 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[biopsia]]></category>
		<category><![CDATA[irrational]]></category>
		<category><![CDATA[kinetic sculpture]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[rational]]></category>
		<category><![CDATA[water drops]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=845</guid>
		<description><![CDATA[This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of the first exhibition of the incoming graduate students in the Design&#124;Media Arts&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-846" title="biopsia" src="http://interfaze.info/wp-content/uploads/2011/01/biopsia.jpg" alt="" width="240" height="240" />This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of the first exhibition of the incoming graduate students in the Design|Media Arts department. Shown at the New Wight Gallery, UCLA, January of 2008.</p>
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<p>With these two elements, the water drops and the clockwork mechanism, I tried to address two seemingly confronted forces: the irrational (the biological, the fluid, the bodily&#8230;) and the rational (the machine, the measurable, the scientifically apprehensible&#8230;). The mechanism attempts to analyze the accumulating fluid, revolves around it, projects its needles towards the cell-like, liquid stain which grows as the water keeps falling.</p>
<p>    <iframe src="http://player.vimeo.com/video/13508916" width="320" height="240" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The original inspiration for this installation comes from a series of drawings I made back in 2004, which you can find <a href="http://interfaze.info/old-drawings">here</a>.</p>

<a href='http://interfaze.info/biopsia/foto1' title='foto1'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto1-150x150.jpg" class="attachment-thumbnail" alt="foto1" title="foto1" /></a>
<a href='http://interfaze.info/biopsia/foto2' title='foto2'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto2-150x150.jpg" class="attachment-thumbnail" alt="foto2" title="foto2" /></a>
<a href='http://interfaze.info/biopsia/foto3' title='foto3'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto3-150x150.jpg" class="attachment-thumbnail" alt="foto3" title="foto3" /></a>
<a href='http://interfaze.info/biopsia/foto4' title='foto4'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto4-150x150.jpg" class="attachment-thumbnail" alt="foto4" title="foto4" /></a>
<a href='http://interfaze.info/biopsia/foto5' title='foto5'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto5-150x150.jpg" class="attachment-thumbnail" alt="foto5" title="foto5" /></a>
<a href='http://interfaze.info/biopsia/foto6' title='foto6'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/foto6-150x150.jpg" class="attachment-thumbnail" alt="foto6" title="foto6" /></a>

<h3>Technical details</h3>
<p>Biopsia has been implemented with <a href="http://processing.org/">Processing</a> and <a href="http://arduino.cc/">Arduino</a>. The animation is generated by a processing sketch that is constantly listening to the serial port. When it receives a message from the Arduino controller indicating that a new water drop has been released, then it restarts the animation.</p>
<p>The Arduino board triggers the release of a drop of water every 2 minutes, or other user-specified interval, by controlling a mechanical relay connected to a solenoid valve.</p>
<p>In terms of the electronics, the use of the mechanical relay made the circuit very simple, since it is actually the only electronic component (apart of the Arduino board itself and the potentiometers to control the loop time, which are optional). The relay also allowed to separate the power from Arduino from the power of the solenoid valve. This is very convenient, since otherwise (see <a href="http://www.arduino.cc/playground/Learning/SolenoidTutorial">here</a> and <a href="http://www.arduino.cc/playground/uploads/Learning/solenoid_driver.pdf">here</a>), there is the risk of burning the board, if not proper protection is in place (by means of diodes). The Arduino is powered through the USB connection, while the valve is powered by a separate 12VDC, 1A transformer. The relay used here is a RadioShack <a href="http://www.radioshack.com/product/index.jsp?productId=2062480&amp;cp=&amp;sr=1&amp;origkw=relay&amp;kw=relay&amp;parentPage=search">model 275-240</a>.</p>
<p>All the resources for this piece (including Arduino and Processing sketches, circuit schematics, pdf files with the specifications of the solenoid valve) are contained in <a href="http://interfaze.info/files/biopsia/resources.zip">this zip package</a>.</p>
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		<title>Animated Stories</title>
		<link>http://interfaze.info/animated-stories</link>
		<comments>http://interfaze.info/animated-stories#comments</comments>
		<pubDate>Thu, 13 Jan 2011 09:00:28 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[children stories]]></category>
		<category><![CDATA[live drawing]]></category>
		<category><![CDATA[moldeo]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[theater]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=804</guid>
		<description><![CDATA[This project of theater/storytelling was the result of a collaboration with visual artist Marcela Rapallo and actress Wendy Betancourt between 2007 and 2008. Several children stories were narrated on the stage, in combination with the resource of digital live drawing that created part of the stage itself, and even characters that interacted with the performer.&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-805" title="cuentos" src="http://interfaze.info/wp-content/uploads/2011/01/cuentos.jpg" alt="" width="240" height="240" />This project of theater/storytelling was the result of a collaboration with visual artist <a href="http://marcelarapallo.blogspot.com/">Marcela Rapallo</a> and actress <a href="http://cualquieraproduccionescali.blogspot.com/search/label/INTEGRANTES">Wendy Betancourt</a> between 2007 and 2008. Several children stories were narrated on the stage, in combination with the resource of digital live drawing that created part of the stage itself, and even characters that interacted with the performer. I implemented several live drawing modules in the software <a href="http://interfaze.info/moldeo">Moldeo</a>, which were specifically designed for this type of performative projects.</p>
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<p>In <em>Cuentos Animados</em> (as it was its original Spanish title), the actress proposes to the public a trip through a notebook filled with drawings from childhood. All the memories from friends, family, and places are constructed without limits between reality and dream: talking animals, letters that dance, fairies, enchanted woods and people converted into trees are the stories she shares with the public. Imagination is the key to enter into this magic world of drawings.</p>

<a href='http://interfaze.info/animated-stories/carpa' title='carpa'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/carpa-150x150.jpg" class="attachment-thumbnail" alt="carpa" title="carpa" /></a>
<a href='http://interfaze.info/animated-stories/flores' title='flores'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/flores-150x150.jpg" class="attachment-thumbnail" alt="flores" title="flores" /></a>
<a href='http://interfaze.info/animated-stories/huiniaj' title='huiniaj'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/huiniaj-150x150.jpg" class="attachment-thumbnail" alt="huiniaj" title="huiniaj" /></a>
<a href='http://interfaze.info/animated-stories/trenza' title='trenza'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/trenza-150x150.jpg" class="attachment-thumbnail" alt="trenza" title="trenza" /></a>

<h3>Team:</h3>
<div id="_mcePaste">
<ul>
<li>Direction: Daniela Fiorentino</li>
<li>Live drawing, visual performance, dramaturgy, production: Marcela Rapallo</li>
<li>Acting, dramaturgy, production: Wendy Betancourt</li>
<li>Sound design: Marina Rapallo</li>
<li>Sound intervention, music: Diego Morón</li>
<li>Digital design, programming, production: Andrés Colubri</li>
<li>With the support of: CHeLA (Centro Hipermediático Experimental Latinoamericano)</li>
</ul>
</div>
<h3>Record of exhibitions:</h3>
<div>
<div>
<ul>
<li>Participant of the community activities organized at CHeLA.</li>
<li>Selected as part of the Cultural Program of the Government of the City of Buenos Aires C.A.B.S. February 2008.</li>
<li>Selected in the National Festival of Necochea. April 2008.</li>
<li>Participant of the Holidays Festival at the social and community center &#8220;Comunarte&#8221;.</li>
<li>Selected in the Holidays Festival from the General Sarmiento Cultural Center. San Miguel. Agosto 2008.</li>
</ul>
</div>
</div>
]]></content:encoded>
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		<item>
		<title>Rueda de Reconocimiento</title>
		<link>http://interfaze.info/rueda-de-reconocimiento</link>
		<comments>http://interfaze.info/rueda-de-reconocimiento#comments</comments>
		<pubDate>Thu, 13 Jan 2011 07:22:23 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Ananke Asseff]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[moldeo]]></category>
		<category><![CDATA[video installation]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=777</guid>
		<description><![CDATA[I contributed to the programming of the interactive video installation &#8220;Rueda de Reconocimiento&#8221; (the Spanish term for line-up of suspects), implemented with the software Moldeo. It was part of the solo exhibition &#8220;Crímenes banales&#8221; of Argentinean artist Ananké Asseff, at the Centro Cultural Recoleta, Buenos Aires, November 14 – December 16, 2007. Click here for the review&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-779" title="rueda" src="http://interfaze.info/wp-content/uploads/2011/01/rueda.jpg" alt="" width="240" height="240" />I contributed to the programming of the interactive video installation <a href="http://www.anankeasseff.com/rueda.html">&#8220;Rueda de Reconocimiento&#8221;</a> (the Spanish term for line-up of suspects), implemented with the software <a href="http://interfaze.info/moldeo">Moldeo</a>. It was part of the solo exhibition <a href="http://www.anankeasseff.com/homecrimenes.html">&#8220;Crímenes banales&#8221;</a> of Argentinean artist Ananké Asseff, at the Centro Cultural Recoleta, Buenos Aires, November 14 – December 16, 2007. <a rel="attachment wp-att-795" href="http://interfaze.info/rueda-de-reconocimiento/crimenes">Click here</a> for the review published in the art magazine Ñ, in pdf format.</p>
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		<title>Clone</title>
		<link>http://interfaze.info/clone</link>
		<comments>http://interfaze.info/clone#comments</comments>
		<pubDate>Thu, 13 Jan 2011 06:52:33 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[cetc]]></category>
		<category><![CDATA[digital projection]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[moldeo]]></category>
		<category><![CDATA[opera]]></category>
		<category><![CDATA[teatro colon]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=724</guid>
		<description><![CDATA[I programmed with the software Moldeo the live digital projections in the opera Clone, presented at the Experimentation Center of the Colón Theater (CETC), Buenos Aires, 7-11 August 2007. From the point of view of the live visuals, the concept explored here was to create a transition from traditional theater lightning towards purely digital projection.&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-725" title="clone" src="http://interfaze.info/wp-content/uploads/2011/01/clone.jpg" alt="" width="240" height="240" />I programmed with the software <a href="http://interfaze.info/moldeo">Moldeo</a> the live digital projections in the opera <a href="http://alternativateatral.com/ficha_obra.asp?codigo_obra=8243">Clone</a>, presented at the <a href="http://www.teatrocolon.org.ar/index.php?id=centrode_experimentacion">Experimentation Center of the Colón Theater</a> (CETC), Buenos Aires, 7-11 August 2007. From the point of view of the live visuals, the concept explored here was to create a transition from traditional theater lightning towards purely digital projection.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;"><br />
</span></p>
<p><span id="more-724"></span>The music score in Clone was composed by Antonio Zimmerman, with script from Alejandro Tantanian and based on a short story from Julio Cortázar. The play was produced for the re-opening of the Experimentation Center of the Colón Theater, which is in itself a very remarkable space:</p>
<p style="text-align: center;"><a rel="attachment wp-att-730" href="http://interfaze.info/clone/cetc"><img class="size-medium wp-image-730 aligncenter" title="cetc" src="http://interfaze.info/wp-content/uploads/2011/01/cetc-240x300.jpg" alt="" width="240" height="300" /></a></p>
<p>Follow <a href="http://video.google.es/videoplay?docid=-8383827979676652826#">this link</a> for a video of the entire performance (in low resolution). Below you have some photos taken during the performances:</p>

<a href='http://interfaze.info/clone/clone1' title='clone1'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone1-150x150.png" class="attachment-thumbnail" alt="clone1" title="clone1" /></a>
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<a href='http://interfaze.info/clone/clone3' title='clone3'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone3-150x150.jpg" class="attachment-thumbnail" alt="clone3" title="clone3" /></a>
<a href='http://interfaze.info/clone/clone4' title='clone4'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone4-150x150.jpg" class="attachment-thumbnail" alt="clone4" title="clone4" /></a>
<a href='http://interfaze.info/clone/clone5' title='clone5'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone5-150x150.jpg" class="attachment-thumbnail" alt="clone5" title="clone5" /></a>
<a href='http://interfaze.info/clone/clone6' title='clone6'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone6-150x150.jpg" class="attachment-thumbnail" alt="clone6" title="clone6" /></a>
<a href='http://interfaze.info/clone/clone7' title='clone7'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone7-150x150.jpg" class="attachment-thumbnail" alt="clone7" title="clone7" /></a>
<a href='http://interfaze.info/clone/clone8' title='clone8'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone8-150x150.jpg" class="attachment-thumbnail" alt="clone8" title="clone8" /></a>
<a href='http://interfaze.info/clone/clone9' title='clone9'><img width="150" height="150" src="http://interfaze.info/wp-content/uploads/2011/01/clone9-150x150.jpg" class="attachment-thumbnail" alt="clone9" title="clone9" /></a>

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		<title>SimonChela</title>
		<link>http://interfaze.info/simonchela</link>
		<comments>http://interfaze.info/simonchela#comments</comments>
		<pubDate>Thu, 13 Jan 2011 05:48:04 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[azzigotti]]></category>
		<category><![CDATA[chela]]></category>
		<category><![CDATA[max/msp]]></category>
		<category><![CDATA[mld]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[simon say]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=709</guid>
		<description><![CDATA[SimonChela (2007) was an interactive experiment designed and implemented by Luciano Azzigoti using the MLD tracking system available at CheLA. My contribution consisted in providing the raw tracking data over the OSC protocol, so that Luciano could process the data with MAX/MSP and generate a physical version of the Simon say game. More details, including&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-710" title="simonchela" src="http://interfaze.info/wp-content/uploads/2011/01/simonchela.jpg" alt="" width="240" height="240" />SimonChela (2007) was an interactive experiment designed and implemented by <a href="http://zztt.org/en">Luciano Azzigoti</a> using the <a href="http://www.martin.com/product/product.asp?product=lightingdirector">MLD</a> tracking system available at <a href="http://chela.org.ar/">CheLA</a>. My contribution consisted in providing the raw tracking data over the <a href="http://opensoundcontrol.org/">OSC protocol</a>, so that Luciano could process the data with MAX/MSP and generate a physical version of the <a href="http://en.wikipedia.org/wiki/Simon_says">Simon say</a> game. More details, including video, <a href="http://zztt.org/sound-installation/simonchela/">here</a>.</p>
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		<title>Human Pong</title>
		<link>http://interfaze.info/human-pong</link>
		<comments>http://interfaze.info/human-pong#comments</comments>
		<pubDate>Thu, 13 Jan 2011 05:16:19 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[chela]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[mld]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[serial]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=647</guid>
		<description><![CDATA[This is a prototype of a little interactive game inspired in the classic video game of Pong from the early 70s. The idea here ws to control the racquets with the spatial position of the human players. Each racquet was controlled by two players, in such a way that the game had a collaborative component: each player controlled one&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-648" title="humanpong" src="http://interfaze.info/wp-content/uploads/2011/01/humanpong.jpg" alt="" width="240" height="240" />This is a prototype of a little interactive game inspired in the classic video game of <a href="http://en.wikipedia.org/wiki/Pong">Pong</a> from the early 70s. The idea here ws to control the racquets with the spatial position of the human players. Each racquet was controlled by two players, in such a way that the game had a collaborative component: each player controlled one of the endpoints of the racquet. If the two players went too far away from each other, then the racquet became &#8220;transparent&#8221; and the ball couldn&#8217;t bounce on it. This project was done at <a href="http://chela.org.ar/">cheLA</a> (the Centro Hipermediático Experimental LatinoAmericano) in 2007, using the the <a href="http://www.martin.com/product/product.asp?product=lightingdirector">MLD</a> system for position tracking, available at CheLA at the time.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;"><br />
</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span id="more-647"></span><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">.</span></p>
<p>See below a video of the &#8220;human pong&#8221; application in use:</p>
<p>    <iframe src="http://player.vimeo.com/video/13509019" width="320" height="240" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The game was implemented using <a href="http://processing.org/">Processing</a>, and involved server and client components. The computer running the MLD hardware would send the (x,y) tracking data over the serial port. This serial output was read by another computer that converted it into TCP packets that were then retransmitted over the local network. This conversion was handled by a MLD server program. The client application listened for the packets with the tracking information, and used them to control the racquets and generate the graphics of the game. Click on the links below to download the source code of all these programs:</p>
<p><a href="http://interfaze.info/files/human-pong/MLDServerTCP.zip">MLD server app</a><br />
<a href="http://interfaze.info/files/human-pong/MLDPong1.zip">MLD game client 1</a> (first working version of the game client)<br />
<a href="http://interfaze.info/files/human-pong/MLDPong2.zip">MLD game client 2</a> (much improved version the game client, but wasn&#8217;t tested)</p>
<p>One complication was caused from the fact that the image was projected from a side wall, not from the ceiling, so there was a significant distortion in the projection. This distortion was corrected using a GLSL shader that compensated for the perspective deformation.</p>
<p>Thanks to Juan Pablo Ferlat, Paulino Estela and Vanesa Quiroz for their help and support during the development of the project.</p>
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		<title>Contemplación</title>
		<link>http://interfaze.info/contemplacion</link>
		<comments>http://interfaze.info/contemplacion#comments</comments>
		<pubDate>Thu, 13 Jan 2011 00:39:47 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Ananke Asseff]]></category>
		<category><![CDATA[Estudio Abierto]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[moldeo]]></category>
		<category><![CDATA[video installation]]></category>

		<guid isPermaLink="false">http://interfaze.info/?p=532</guid>
		<description><![CDATA[This was an interactive video installation by artist Ananké Asseff and implemented with Moldeo. Shown at Estudio Abierto Centro 2006. Buenos Aires, November 16 &#8211; December 3, 2006. . . . . . . . In this video installation from Argentinean artist and photographer Ananké Asseff, a camera was used to track the motion of&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-533" title="contemplacion" src="http://interfaze.info/wp-content/uploads/2011/01/contemplacion.jpg" alt="" width="240" height="240" />This was an interactive video installation by artist <a href="http://www.anankeasseff.com/contemplacion.html">Ananké Asseff</a> and implemented with <a href="http://interfaze.info/moldeo">Moldeo</a>. Shown at Estudio Abierto Centro 2006. Buenos Aires, November 16 &#8211; December 3, 2006.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
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<p><span style="color: #000000;">.</span></p>
<p><span id="more-532"></span></p>
<p><span style="color: #000000;">.</span></p>
<p>In this video installation from Argentinean artist and photographer Ananké Asseff, a camera was used to track the motion of people inside the installation space and control the playback of the video loop. A background substraction algorithm was implemented in Moldeo to detect the spectators who walked into the space. Since the only illumination in the room was provided by the projection itself, this posed some problems regarding the sensiblility of the system. These problems were addressed by introducing a number of heuristics into the algorithm that helped to differenciate true signal from noise.</p>
<p>    <iframe src="http://player.vimeo.com/video/13508973" width="320" height="240" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>This piece was originally implemented in 2005 by Ananké Asseff at the KHM Media Art Academy in Colony, Germany. At that time, the programming was done with the software for video and audio processing MAX/Jitter.</p>

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