This project was developed during 2009 as part of my MFA thesis at the Design|Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital and physical (or “analog”) elements. The main narrative theme in this piece was the realization of death during childhood, explored through memories of the disaster of the space shuttle Challenger occurred in 1986. From the point of view of the resource, I investigated the idea of liminality or “in-between-spaces” that is often associated to the use of digital media in live performance.
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The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public space. It began in 2010 as a collaboration with media artist
This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of the first exhibition of the incoming graduate students in the Design|Media Arts department. Shown at the New Wight Gallery, UCLA, January of 2008.
This project of theater/storytelling was the result of a collaboration with visual artist
I contributed to the programming of the interactive video installation
I programmed with the software
SimonChela (2007) was an interactive experiment designed and implemented by
This is a prototype of a little interactive game inspired in the classic video game of
This was an interactive video installation by artist
I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software